Theodore Annemann: Jinx Program No. 1 Annemann, Theodore: Jinx Program - No. 1 Club Act of Magic ©1950 (circa) Max Holden, NY and Boston ©1956 George Armstrong, Magic Wand Publishing, London Softcover, saddle-stitched, 5.5x8.5', 16 pages Image courtesy e-Bay seller Comments: There were five 'Jinx Programs', which were designed to be a series of effects routined into a single program. Others in the series are: No. 2 A One Man Mental Club Act; No. 3 A Magical Club Program; No. It can be used to view the end of a growing file. It is ideal for viewing application traces or server log in real-time. Wintail 64 bit. ![]() 4 A 'No Card' Magic Art; and No. 5 'No Code' Telepathy. 'This routine and fully explained program of magic runs approximately 25 minutes and can be carried in a brief case.' Includes 7 effects, and is suitable for 10 to 250 people. The Jinx Annemann PdfContents: 1 A Club Act of Magic: introduction, materials, opening 2 A Cigarette Rolled by Proxy (Orville Meyer): cigarette tying in the mouth 3 The Dixie Cigarette Vanish (Henry E. Dixie): using a pull 5 The Itinerant Dollar (Jacob Steisel): dollar travels to cigarette and then a lemon, and then elsewhere 7 A Matter of Policy (Annemann): Humorous Democrat vs. Republican Jumbo card trick 8 Seven Keys to Baldpate (Annemann): an improved approach over the version in 'The Book Without a Name' 9 The Torn Deck Location (Julian J. Proskauer): several approaches to matching halves of a truly torn-in-half deck 11 The Acme Thought Card Pass (Dr. Jacob Daley and Annemann): two selections vanish from one packet of cards to be found in the other.
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